Have you ever been playing 2048 or Threes and been annoyed that you can't tweak every single game variable? And why should games have strict fail states anyway?

So partly as an excuse to play around with Vue.js and greensock I've made a configurable version of the slidey number game.

You can't die because of the unlimited undo's, and you can set at what size tiles are removed from the board, which makes it really easy.

Weirdly I found very different play strategies work for different size boards / rule sets. Annoyingly one of the best strategies I'd call the washing machine technique, where you press up, right, down, left over and over.

State: Acceptable

Format: HTML 5

Type: Puzzle

Levels: 1